If a static library that is included with a UE4 project is changed, the new version of the library is not used when the project is built again. Instead, the original cached version of the library is ...
When building a project in Visual Studio, canceling the build causes UBT to continue running until it completes rather than stopping UBT when the build stops. This behavior has not been reproduced ...
When the argument -Zm98 is passed as a build argument in Visual Studio, the project will hang on open at 72% and must be closed via the task manager. The project continues to hang at the same spot ...
Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across t ...
Updating Visual Studio 2015 to Update 3 prevents code projects from compiling / creating new code projects ...
An answerhub user reported a problem with compiling source on a Russian version of windows where messages related to UBT will output ? symbols in the place of Cyrillic characters in Visual Studio's ...
Attempting to use the Rebuild option in Visual Studio will fail to build the project. It instead produces a message that "Epic was unexpected". ...
If a user attempts to run Setup.bat to download the various dependency files while a SonicWALL firewall is in place, the download will fail to complete. Disabling the firewall allows the download to ...
A linker error is thrown when trying to build a project with -precompile / -useprecompile flags. Linker Error thrown: LINK : fatal error LNK1181: cannot open input file 'D:\UE4\Engine\Intermediate ...
When a user attempts to compile a project that is stored on a non-HFS partition on OSX, UBT fails to build due to files that are being generated that start with ".". The user's proposed fix is to ha ...