A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...
A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...
A licensee has reported that the normals for their tilemaps upon initial load of the editor are flipped. This is also true when they launch their packaged project. All the normals of their tilemaps ...
The normals for each sprite in a grouped sprite component are always as if the sprites were rotated (0,0,0), which is incorrect. Each sprite should have correct normals and look the same as if it w ...
When a PaperTileMapComponent is generated at runtime, the collision that it should have is not generated along with it. This can (oddly) be remedied by selecting the component itself in the details ...
Reimporting a sprite sheet that had sockets placed on some of the individual frames will result in the sockets moving if the sprite sheet's dimensions have changed since the previous import. This wo ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...
Using the 'Hidden in Game' option in the Tilemap Editor does not hide the associated layers in game as expected. I tested this issue in 4.8.3, 4.9.2, and 4.10 Preview 2 binary releases and the issu ...
Extracted Sprites are offset when importing a non-power of two sprite sheet, padding it to a power a two mode, and then using the extract function. You can see this offset clipping of the extracted ...
The Tile Map grid is consistently visible when playing and viewed through Orthographic camera. The user reporting the issue noted some observations which I can also confirm are occurring in both en ...