GeneratePsyms fails with installed builds due to missing dymp_syms tool and incorrect path space handling

UE - Platform - Apple - Nov 14, 2024

Uncovered while testing [Link Removed] ...

Force Feedback has incorrect duration on iOS devices

UE - Platform - Apple - Sep 16, 2024

The user also describes not being able to tell the difference between a force feedback value of 0.3 and 1,0 on iPhones Note: This is likely an issue somewhere in FIOSInputInterface::SetForceFeedb ...

Fail to copy files to IOS app with AdditionalBundleResources and UPL

UE - Platform - Apple - Sep 14, 2024

When using AdditionalBundleResources in the Build.cs file to copy files, the files appear in the Resources directory of the generated Xcode project. However, these files are not found in the final i ...

tvOS is missing prebuilt ssl libraries

UE - Platform - Apple - Apr 4, 2024

tvOS should include the libssl.a libs as part of the install build. ...

Mac Modern xcode framework link issue

UE - Platform - Apple - Mar 25, 2024

Our client is attempting to use an external framework as a third party within Unreal Engine, and they are encountering issues despite following the standard guidelines for adding the framework. T ...

ASan on iOS is broken

UE - Platform - Apple - Mar 1, 2024

Address Sanitizer (asan) is currently not working on iOS. This could be a helpful feature to get working again. ...

iOS Quick Launch from the Editor no longer starts the app on device

UE - Platform - Apple - Feb 28, 2024

For some reason, iOS apps no longer launch on device when using QuickLaunch within the Editor.  Instead, it does install the app onto the device, but when it attempts to then launch the app, a messa ...

Windows Metal Shader Compiler creates invalid shaders for iOS

UE - Platform - Apple - Feb 23, 2024

When installed app is started on device, log will say there's missing or invalid metal shaders ...

Launching iOS build from Xcode fails after initial install

UE - Platform - Apple - Feb 21, 2024

Xcode has an issue with repeated launches onto an iOS device.  After the initial install, Xcode is unable to install any other builds of that same app due to some sort of codesigning issue.  A work ...