Deploying and launching a packaged project, using a Custom Launch Profile that is set to copy the project to a repository, fails due to a missing /. I do not see this issue when running a Quick Lau ...
Clicking the Override option when attempting to replace a keyboard shortcut with another key that is already bound will not update the settings. Workaround: Unbinding the key before rebinding it to ...
Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...
GLSL_430 shaders are not cooked when deploying a project from Windows to Linux using Launch On. LogPlayLevel: PLINK: [31m[2016.11.16-18.36.22:414][ 0]LogMaterial:Error: The global shader cache fi ...
If the project's file path contains a space, attempting to generate project files fails because the file path does not preserve quotes. UnrealBuildTool Exception: ERROR: Directory '/home/doug/Docu ...
In 4.13 launching a linux game with -binnedmalloc will use the binned allocator. In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedm ...
Trying to export a sequence camera on Linux causes the editor to crash. This does not occur on Windows. EDIT: Crash seems to occur when focus leaves the FileName field. ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...
This has been fixed for 4.15, but 4.14 was branched before the fix. Note that this issue is distinct from [Link Removed] and the fix is much simpler. Note that [Link Removed] (pull request #2839) ...
The Launch toast continues to run even after the window closes. I also noticed that folders for CrashReportClient.ini are being generated in the Saved > Logs folder for the project as well. ...