UserSceneTexture not working in Virtual Reality

UE - Platform - XR - Jun 25, 2026

User reports that UserSceneTextures used in Post Process Materials are only correctly rendered inside the left eye in VR. ...

Enabling MobileHDR on Meta Quest 3 device causes intermittent hang in splash screen

UE - Platform - XR - Feb 2, 2026

Using MobileHDR on an actual MetaQuest device (MQ3 tested) causes an intermittent hang/deadlock in the splash screen. This hang in the splash screen seem to happen maybe 1 in 5 times. The first ti ...

Right eye looks worse than left with Deferred

UE - Platform - XR - Oct 16, 2025

HZB occlusion is broken on Instanced Stereo

UE - Platform - XR - Oct 2, 2025

Other engine features requiring HZB data (such as per-instance GPU LOD selection occlusion culling or light grid culling) are also impacted regardless of whether r.HZBOcclusion is enabled. ...

Objects are culled prematurely in the right eye on Quest

UE - Platform - XR - Aug 19, 2025

[Image Removed] ...

Certain Projects crashes on Start AR on iOS

UE - Platform - XR - Jun 11, 2025

Repro rate 5/5 Project crashes on pressing "Start AR" in ARDebugCheck, on "Begin Scan" in Handheld AR Template and on "Start AR" in ARImageDetection. Issue also occurs on ARVideoSettings and ARSave ...