After setting Affects Indirect Lighting While Hidden but before saving the level, the emissive contribution persistents through datalayer visibility toggles. This does not appear to occur in PIE, on ...
Firing a radial impulse does not affect an object whose center of mass is located outside of its' collision unless both the center and the collision are simultaneously affected by the same force. ...
When placing static mesh foliage and setting the foliage mesh's Collision Preset to Block All, the placed meshes do not consistently block parts of the nav mesh. Expected: Placed meshes (for examp ...
Unlit view is affected by Exposure Compensation when enabled by post process volume. This will also carry across the other debug views. Working as expected in 4.18 CL# 3832480 Found in 4.19 CL# ...
When using ISMs and HISMs, each instance can have its own transform, which can affect the LOD selection of one or more instances. For HISMs in particular, changing the scale of a single instance gre ...
Nav mesh is still affected by a nav modifier volume when added to a sublevel and then the sub level is removed. Topdown character will not move into the space affected by Nav Modifier volume so not ...
In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. ...
In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...
If MoveForward() function is changed to affect the speed of the player, when playing in a multiplayer game player 1 will be affected by the change but player 2 will not be. This is a regression - i ...
When changing wire thickness in the editor preferences the setting appear to affect the wrong types of wires. ...