Sprites in a particle system flicker/shake when use local space is combined with small velocity values and velocity aligned sprites. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 1 ...
VoIP between client and host is lost upon transitioning levels. ...
Development Only nodes are packaged into shipping builds even when "Allow Explicit Impure Node Disabling" is enabled and the appropriate nodes are marked as "Development only." ...
Playing a video in the engine that is WebM format, results in skipped frames. This does not happen with other video formats supported in the engine. Attached are links to the WebM videos used to te ...
When changing the name or moving the location of a custom game mode blueprint that is set as the "default game mode" in project settings, the default game mode is reverted back to the prior game mod ...
Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...
Only checking the Desktop (Win+Mac+Linux) option in supported platforms for packaging results in warnings. Even though this one option should cover all three desktop platforms it still causes a warn ...
When diffing the two blueprints, the FText values are deemed different when they are the same. A workaround has been found by doing a pure string-compare for FText inside "GraphDiffControl::ArePinsD ...
Spline points are deleted from the Spline component after adding them in Python and then moving them in the scene. Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), 4.23.0 (CL - 8386587), 4.24 ...
Infinite loop is called when the loop is implemented by only one, one time. When the set up should not flag anything until iteration 1,000,000. [Link Removed] [Link Removed] ...