It's possible to end up in a state where some entries were saved in ULevel::DestroyedReplicatedStaticActors, which causes a crash when PIE starts up. I'm not sure how entries could end up in this l ...
VR InputAction returns wrong Key. Did not reproduce with Rift Confirmed in 4.26 MAIN @ CL 11451261 ...
As a user I would expect the out execution pin of the LoadStreamLevel node to fire even if the level failed to load. ...
When rebuilding a single HLOD proxy mesh in a world composition level that has many, the other proxy meshes will be marked as unbuilt and removed from the HLOD asset package. ...
Platform-specific input for pad axis in 4.24 leads to missing value in VIVE. in 4.23.1 this is not reproduced. ...
The build error is descriptive. FreeType2.Build.cs and HarfBuzz.Build.cs explicitly check if they are being used for a Unix server build and throw exceptions to prevent that. Commenting out those ex ...
Crash occurs when the user adds a sublevel to the current level, edits the sublevel's level blueprint, and then attempts to make a new level. The state which triggers the crash seems to be when the ...