The situation of using the new feature causes an old feature to stop working correctly making it a regression. Selecting a spline point of a Spline Component using the 'Select Spline Points' button ...
Changes to a Spline will reset if the Spline Component is renamed User Description: Spline reset after rename The spline, nicely edited and long, got reset to the default after I've renamed the s ...
Licensee reports a difference in behaviour in instanced blueprints containing SplineComponents from 5.3 to 5.4, with respect to whether a placed blueprint containing spline component instance can be ...
Spline Mesh Component doesn't render if two spline points are placed exactly above and below each other. If they are offset by any value other than 0.0, the Spline Mesh component will be rendered as ...
In versión 5.4, a crash has been found when using splines inside the LevelViewport. This crash occurs when we change the Spline Point Type of a spline point, and subsequently we select another splin ...
Spline point manipulation does not work properly when the spline component is selected. Although the widget appears on a spline point, applying a translation results in the entire spline component b ...
The Set World Location at Spline Point node does not correctly update the location of the indicated spline. ...
Spline components with "input spline points to construction script" enabled causes crash when selecting a spline point and reducing the total number of spline points below the selected spline. Te ...
After adding a duplicate spline point, removing the spline component while the duplicated point is selected and creating a new spline in its place causes the editor to crash. Crash Reporter: [Link ...
Spline Mesh Component created from KML file doesn't render in PIE after spline point change I cannot get this to occur outside of the users test project. He is pulling data from a KML file, creatin ...