 Unreal Engine Issues
Unreal Engine IssuesOn Android phones, VulkanStagingBuffers continually grows when the scene is static. From looking at FStagingManager, it appears the VulkanStagingBuffers atat is only updated on buffer acquisition, ...
In Unreal Engine 5.5 and earlier, users could select “None” as the Preview Game Language in the Editor Preferences. Starting from UE 5.6, this “None” option is no longer available. Based on source ...
The Swarm binaries are missing from Engine\Binaries\DotNET in the 5.7 Preview launcher version of the engine. This causes any lighting build or precomputed static visibility builds to fails due to t ...
Reported in SF [Link Removed] In videos containing multiple parts, the cumulative time indicator that shows the full length of the video no longer works correctly and will incorrectly display a len ...
Context: GameUserSettings stores user settings for a game, for example graphics and sound settings. The Scalability settings provide a way for to adjust the quality of various features in order to m ...
The FArchiveMemoryStream class is defined in GeneSplicerModule and RigLogicModule. This generate linker error as this doesn't respect the "One Definition Rule" 1>Module.GeneSplicerModule.cpp.ob ...
The curve debugger is currently broken when viewing curves on anim sequences. It seems that only metadata/skeleton curves are displayed, and those aren't updating correctly or showing their type (m ...
All Megascans assets no longer appear in Twinmotion 2025.2 hotfix (46767548). Other libraries do not appear to be affected. ...
Viewport camera lock in Sequencer fails to persist correctly after running PIE with Sequencer open, then closing Sequencer and running PIE again. The issue consistently reproduces using the attached ...