Reimporting a skeletal mesh by dragging FBX to content browser crashes the editor. I suspect something is wrong with the FBX. The user reported that the data is from Blender. FBX file attached for ...
Error message: Assertion failed: ImportedResource->LODModels.IsValidIndex(LODIndex) [Link Removed] [Line: 282] Source Context: 270 * Constructor. 271 * Converts a skeletal mesh to ...
If you import multiple meshes from a single FBX file, then rename the asset in the Engine or in the Modeling Program, you will no longer be able to reimport asset until you complete overwrite import ...
Following code works as a work around : void SFbxSceneStaticMeshReimportListView::OnChangedOverrideOptions(TSharedPtr<FString> ItemSelected, ESelectInfo::Type SelectInfo) { #if 0 check(ItemSele ...
When we reset the material to fbx we should take care of the LOD since we will change/reorder the material slot array. ...
FBX assets which are reimported after being successfully imported using the auto import feature (saving the FBX to the Content Folder) are failing to apply changes made to the mesh in Maya 2015, Use ...
When importing a mesh with it's collision geometry and its LOD meshes all contained within the same group it won't import the collision geometry correctly. This can be fixed by simply right clicking ...
Animation orientation does not auto-convert to UE4 coordinates when reimporting the same way it does when importing the same animation as a new import. In other words, a run animation generated from ...