In UMovieSceneActorReferenceSection::OnBindingsUpdated, Key isn't reference, so the GUID isn't replaced.for (FMovieSceneActorReferenceKey Key : ActorReferenceData.GetData().GetValues()) { if (O ...
Animation Recorder settings do not persist after editor restart. Can be worked around by setting the values in the EditorSettings.ini file under: [/Script/TakeTrackRecorders.MovieSceneAnimatio ...
Deleting the transform track for an actor that does not have a transform track by default can fail to restore state if there are no keys. ...
Disabling a shot from scripting will not affect evaluation of the sequence. ...
FMeshMergeHelpers::RetrieveMesh crashes when trying to prep some skeletal meshes for material baking. ...
This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...
Upgrade to use AndroidX ...
Audio Capture Component does not appear to be handling external device swaps appropriately, and has a delayed crash that will occur if an in-use mic is unplugged. At a glance, it appears to involve ...
Looks like this can occur with motion blur off aswell, so likely it's a TAA motion vector issue. Similar issue occurs in UE5 (see [Link Removed]) ...