Editing the bIsOrthographic variable in PlayerCameraManager does not cause the view to change to/from Orthographic Regression?: Yes This worked correctly in 4.17.2-3658906+++UE4+Release-4.17 This d ...
Context: Orthographic views are used to have a 2D view of a 3D object providing precise control over object placement and alignment. This can be used for projects like isometric games and architectu ...
Decals do not render in any view other than Perspective. This is also true for orthographic projections. ...
Perspective and Orthographic views render differently. Ortho views use a tonemapper with no gamma. ...
Reproduced in Main Promotable-CL-2471062 Point Lights in Orthographic Camera View will render a light streak on Default Lit Sprites. [Link Removed][Link Removed] ...
When attempting to view an Animation Blueprint, Skeletal Mesh, or Physics Asset in any of the Orthographic views the Editor remains in Perspective View. This is a regression as the issue was not pre ...
Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...
In an orthographic view, dragging the marquee tool to select a group of objects will often result in other objects being selected outside the selection area. ...
This is a regression. Tested in //UE5/Release-5.2 CL26001984 It appears Sky Atmosphere isn't rendered by a camera with projection mode set to Orthographic. ...
When adding a Control Rig asset to a level, choosing one of the orthographic views, and then drag selecting any part of the level, the editor crashes. This does not occur if you drag select in the p ...