This crash will only occur when this criteria is met.You have enabled custom depth with stencils in the project settingsA mesh in the scene is rendering to custom depth with a stencil value of 1The ...
From UDN: When an object with ResponsiveAA enabled is in the screen and then an object with Distortion enabled comes into the screen, ResponsiveAA does not work. I guess this is because the Ste ...
This is a regression tested in //UE4/Release-4.27 CL 18319896 Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible. ...
Cable components within Blueprints are not rendering out to the Custom Depth Stencil buffer. ...
IOS Preview on MacOS crashed when open postprocess material that uses stencil ...
Hierarchical instance static meshes appear to have a shadowing issues when transitioning between LODs when dithering using Stencils. Note: This issue may be related to [Link Removed] or [Link Remo ...
The user wants to express using the difference between SceneDepth and CustomDepth. However, when r.CustomDepth = 3 (Enabled with Stencil), the expression can not be realized because the SceneDepth a ...
The attached project was created in 4.27 and is rendered on render target when checked in 4.27. However, this does not reproduce in 5.0 or later. ...
Regression: Tested in UE5/Release-5.0, this issue occurs as well so regression is no. ...