When setting an AnimNotify to an AnimationSequence, this AnimNotify can be triggered multiple times when only set once. This issue only happens when the mentioned AnimationSequence that contains the ...
ULevelStreamingLevelInstance::OnLoadedActorsAddedToLevelPreEvent has a comment that states it must be called before actors are registered with the world, but in ULevelStreaming::UpdateStreamingState ...
Default path for DL is not correctly set and should be set to the following: C:\Users%USERNAME%\Documents\Twinmotion2024.1\DirectLinkTextures See attached screen-shot ...
A GameplayTagQuery in an ActorComponent cannot be properly edited on instances of an actor with said component. There is a workaround, but the issue makes editing Tag Queries rather annoying, doubl ...
Control Rig Tracks are not visible in Sequencer when the Name and Display Name are not set to the same value in the Control Rig graph, and the track filter is set to "Selected Control Rig Controls". ...
Landscape component edges can become disconnected when using Nanite Tessellation at the edges of weight-blended layers. ...
When a world partition level (but streaming disabled) is placed as a LevelInstance in another world partition level, actors in the inner level are cooked with an outdated component hierarchy until t ...
When editing a GameplayTagQuery inside of the editor, there are times when the query editor will not update the query when selecting Ok or fail to return the query to its original state before editi ...
Occasionally, PhysicsControl controls will teleport to the world origin. This is sporadic and generally fixes itself either with a restart. In the licensee's case, the controls were also animation d ...