Adding a Named Slot to a UMG Widget is causing the number to increase rapidly.

UE - Editor - UI Systems - Feb 25, 2015

If you create a new Blueprint Widget, place a button into the widget, and click, hold, and drag a Named slot onto the button, the number of the Names Slot will keep increasing as long as the named s ...

Depth Fade Material + Mobile HDR Disabled does not work with OpenGL 3.1 on Oculus Go

UE - Platform - Mobile - Dec 28, 2018

"Depth Fade" material node does not work on Oculus Go with Open GL 3.1 active and Mobile HDR disabled. Seems very similar to [Link Removed] however disabling Separate Translucency or calling  r.M ...

The slider handle in UMG is clipping at 0 and 1

UE - Editor - UI Systems - Jan 20, 2016

If the user sets the value on the slider to 0 or 1 the handle will clip as it appears to go too far to either side. ...

User defined struct pins shows display a string of letters & numbers when switching Editor language

UE - Gameplay - Blueprint - Jan 18, 2017

Editor language switch can turn struct get/set nodes pins(split) to display extra string of letters & numbers after their original name. ...

Half precision is not supported for OpenGL ES 3.1 Pixel Shaders

UE - Platform - Mobile - Apr 6, 2018

Fix the cross compiler so half precision is supportedAdd a project setting to specify the default precision to support on ES31. Be sure the shader version takes this setting into account. — User des ...

NvEnc API creation failed in 4.24.1 with M60 card on AWS EC2 instances.

PixelStreaming - Dec 24, 2019

i had an AWS EC2 g3.4xlarge instance(Nvidia M60 card).  I could run 4.22 packed PS application correctly. When switching to 4.24.1, I got the following error when trying to start the application wit ...

Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled

UE - Gameplay - Blueprint - Aug 31, 2016

Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled. De-selecting Actor_1 sets variables back to correct value when selected again. ...

Play rate value under 1.0 seems ignored when with Render movie to video feature

UE - Anim - Sequencer - Nov 7, 2019

Is this a regression? Yes, this is not reproduced in 4.22 version When rendered movie have Play rate track, it should show same result for PIE and rendered movie. But play rate below 1.0 seems not ...

Changing reflection capture resolution after setting preview rendering level to Android ES3.1 crashes the editor

UE - Graphics Features - Nov 20, 2019

Applying a new reflection capture resolution after changing Preview Rendering Level to Android ES3.1 results in crash. Tested in: 4.24 P3 CL#10283392    4.25CL#10303496 ...

DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks

UE - Platform - Mobile - Feb 14, 2017

DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks. ...