Blueprints breakpoints in a For-Loop stops execution only once when the blueprint asset is from a project template

UE - Framework - Blueprint Runtime - Oct 18, 2024

This issue occurs when placing a breakpoint inside a loop in a blueprint's Event Graph or Function Graph. The breakpoint is only triggered once, even though the loop should continue executing. When ...

Blueprint "Replace Variable with..." option doesn't show Input Parameters as an option

UE - Framework - Blueprint - Oct 18, 2024

This appears to be an oversight with input parameters. UEdGraphSchema_K2::GetReplaceVariableMenu should also search the list of input parameters when finding matching replacements. ...

Scrolling through the ListView inadvertently displays duplicate elements

UE - Editor - UI Systems - UMG - Oct 17, 2024

When a ComboBox is set as elements in a ListView, it can see that the option is set to the wrong element when selecting the ComboBox.  ...

InstanceLocalBounds is lost when calling GetCustomUniformBufferResource

UE - Niagara - Rendering - Oct 16, 2024

Looks like he data is being lost along the chain from our call to GetCustomUniformBufferResource and is erased in both FPrimitiveSceneProxy::UpdateUniformBuffer and in FPrimitiveSceneShaderData::Bui ...

A Packaged build that has had an Editor Only Component added to one of its Blueprints logs a false positive warning - USimpleConstructionScript::FixupRootNodeParentReferences()

UE - Framework - Components - Oct 15, 2024

A Packaged build that has had an Editor Only Component added to one of its Blueprints logs a false positive warning in USimpleConstructionScript::FixupRootNodeParentReferences(): USimpleConstructio ...

The tooltip of a UPROPERTY enum is not refreshing in UDetailsView

UE - Editor - UI Systems - Oct 15, 2024

There is an issue with UPROPERTY enums where the tooltip does not update as expected. When the DetailViewWidget is refreshed, the tooltips appear correctly. For example, ToggleShowingOnlyAllowedPro ...

Content Browser columns should not be determined by a randomly picked asset

UE - Editor - Workflow Systems - Oct 8, 2024

SAssetView::SetMajorityAssetType for most asset types randomly picks a visible asset to grab the metadata from, which is what derives the CB columns. This can become a problem if the random asset it ...

Editor Utility Widgets: Asset creating nodes' output pins in uber graphs cause asset deletion warning

UE - Framework - Blueprint Runtime - Oct 8, 2024

Editor Utility Widgets (EUW) can be used to script editor behavior. One use case is the automation of asset creation. A licensee has reported that when an EUW is used to create an asset, for as lon ...

Deleting an asset and replacing with another asset while connected to source control can cause issues

UE - Editor - Workflow Systems - Oct 7, 2024

When using SVN, when deleting an asset in Unreal Editor and replacing it with another asset, the checkout fails and the references connected to the previous asset are broken. ...

NPC - Instances does not get updates from changes to the parent Niagara Parameter Collection in the editor

UE - Niagara - Oct 4, 2024

When an Niagara Parameter Collection (NPC) is selected as the parent Collection for an NPC Instance (NPCI), all of its current parameters are carried over to the NPCI with their current values as th ...