Investigate if we can avoid re-sending properties using COND_InitialOnly when being woken from dormancy. See: https://udn.unrealengine.com/questions/463660/dormant-actors-replicate-properties-set-t ...
https://udn.unrealengine.com/questions/545555/view.html The issue reports as a UDN ticket. Planar reflection is not captured by scene capture. [Link Removed] commented, I suspect it has to do w ...
Adjusting the X Size of a Decal is causing the normals to distort [Image Removed] Reproduced in 4.11-Releases-CL-2804793 Reproduced in DevRendering-CL-2806984 ...
Might relate to issue [Link Removed] In Progress - "The Remove-On-Break feature, set on Fracture Mode on Geometry Collectio ...
Using Convert Actor when the wrong level is selected can cause the actor to move levels. This doesn't seem to happen with every actor type but is 3/3 reproducible using the steps provided. User Des ...
In a Geometry Collection, enabling Nanite Fallback in a Nanite Enabled collection won't generate a Physics Body when Nanite is disabled. To verify this, follow the steps provided in the Steps to Re ...
Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...
The loading time from 4.12 to 4.13 on mobile devices seems to have increased quite a bit. My results: 4.12.5 Windows 7 - Launch On: Loading Level 2 - .51 Loading Level 3 - .74 Loading Level 1 - .73 ...
Sometimes manual recompile is required to make a blueprint actually recompile data-only changes, but not always. If the last manual compile was with default values, then changes are not updated. If ...
As described in this UDN thread, the iPhone 7 manifests incorrect image aspect ratiohttps://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html [Link Removed] ...