Invalidation panels can retain stale hittest data when caching is disabled/enabled

UE - AI Workflows - UI Systems - Slate - Aug 20, 2024

Changes to the hit test grid of an invalidation panel while caching is disabled won't be respected when caching is reenabled. This can cause interactive widgets such as buttons who were set to colla ...

Dataprep crash

UE - Editor - Content Pipeline - Visual Dataprep - Apr 16, 2025

This question was created in reference to: [Link Removed] Last post fixed the import crash, but it seems it added another. If we hit Execute button twice in a row by mistake we get a crash with th ...

Moving the file location of the Editor Startup map appears to break the reference to the startup map

Tools - Nov 10, 2016

Moving the file location of the Editor Startup map appears to break the reference to the startup map. The editor fails to find the map and so does not use it for the start up map. Notes: In the ...

FBX & OBJ Files no longer Import with their UVs Depending on Software Used

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...

Switch on custom enum causes compilation errors after Hot Reload

UE - Foundation - Core - Sep 28, 2015

If the project is hot reloaded while a Switch on Enum is inside of a blueprint which is switching on a custom enum, the switch will become corrupted. It changes the 'selection' pin to take a Byte pa ...

Manipulating Morph Target on Master Component distorts Slave Components

OLD - Anim - Apr 1, 2016

Manipulating Morph Targets on Master Component distorts Slave Components. It makes no difference if the slave component has the morph target being manipulated in the master See attached image and ...

Selecting the Clean or Rebuild options for a project in Visual Studio does not complete successfully

UE - Foundation - Build - Rocket (Installed Engine) - Jan 17, 2017

Using the Clean option on a 4.15 project in Visual Studio currently fails with Visual Studio stating that it cannot find the ReadyToClean batch label. Selecting the Rebuild option shows the same mes ...

Scrolling the mouse wheel slowly on Mac does not have any effect in the editor

UE - Platform - Apple - Jan 19, 2017

REGRESSION No, occurs in 4.14.3 On Mac, scrolling slowly (one or two notches) does not have any affect in editor, whereas on the Windows, this has full effect. This was seen in editor (with scroll ...

Iterative cook does not cook only changed content in Binary UnrealFrontend

UE - Foundation - Core - Cooker - Feb 7, 2017

This is not a regression as it occurs in 4.14.3. Also this did not occur in a source build of UFE from Github. Excerpt from the logs:UE4Editor-Cmd: [2017.02.07-18.58.10:328][ 0]LogCook:Display: ...

Dark Artifacts Appear On Meshes With "Use As Occluder" After Enabling DBuffer Decals

UE - Graphics Features - Feb 13, 2017

Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...