Scroll bar on Project Settings - Collision menu behaves strangely.

UE - Editor - UI Systems - Slate - Jun 1, 2015

The scroll bar in the Engine - Collision menu in Project Settings doesn't appear when it first should, and when it does, it resizes and moves oddly. Edit MattK: variable length widgets inside of a ...

"Create Save Game Object" node does not throw an error on compile when no class is selected

UE - Gameplay - Blueprint - Aug 11, 2015

When compiling a blueprint the Create Save Game Object nodes does not throw and error when there is no class selected. Throwing an error would be more consistent with other nodes such as the "Create ...

FQuat variable names show as "Rotation" in editor regardless of name given in code

Tools - Aug 11, 2016

When defining an FQuat variable in code, any name given to the variable will be replaced by the name "Rotation" in the editor. Workaround: Using FRotator instead of FQuat gives the correct variable ...

Crash when resetting asset import data in static mesh editor

UE - Editor - Content Pipeline - Import and Export - Nov 29, 2019

Crash when Deleting Variable from Blueprint Struct

UE - Gameplay - May 23, 2019

The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...

Incorrect tiling when an image is placed in retainer box and clips outside of the canvas panel

UE - Editor - UI Systems - Jun 27, 2016

If an image in placed within a retainer box and is then placed so that it is clipping with the edges of the canvas panel it will tile incorrectly. ...

"Create New Asset" section for selecting an image appears directly under the mouse

UE - Editor - UI Systems - Slate - Sep 12, 2016

The Create New Asset Section for applying an image to a brush is directly under the mouse after clicking on the dropdown. If the user simply clicks (and does not hold down the mouse button) they wil ...

Crash When Substance Material Is Applied to a Mesh In HLOD System

UE - World Creation - Worldbuilding Tools - HLOD - Sep 3, 2018

Crash when Substance material is applied to a mesh included in the HLOD system. Working as expected in 4.19 CL# 4033788. Unable to test issue in 4.21 CL# 4339215 due to plugin dependency. Found in ...

EditConditionHides on Member of struct, that is in Array, causes Assertion Failed when clearing Array in Data Table

UE - Editor - Nov 23, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...