When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...
There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...
REGRESSION: Yes, does not occur in 4.17.2 Ensure occurs when undoing the splitting of a pin. ...
The Editor crashes if an unhashable struct is used as a key in a TMap and a new element is added to the TMap in a Blueprint. ...
A crash occurs after adding an additional camera track, undoing the additional, and then calling garbage collection Appears to be the same callstack found here [Link Removed] ...
Attempting to open a data table based on a struct with a slate brush variable crashes the editor. Frequency: 2/2 CrashReporter: N/A ...
The scroll bar in the Engine - Collision menu in Project Settings doesn't appear when it first should, and when it does, it resizes and moves oddly. Edit MattK: variable length widgets inside of a ...
When compiling a blueprint the Create Save Game Object nodes does not throw and error when there is no class selected. Throwing an error would be more consistent with other nodes such as the "Create ...
When defining an FQuat variable in code, any name given to the variable will be replaced by the name "Rotation" in the editor. Workaround: Using FRotator instead of FQuat gives the correct variable ...