Particle disappears if it is using PSA_Velocity and setting custom time dilation 0

UE - Graphics Features - Dec 7, 2016

A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...

Textures Won't Update If Source Path Is Different From Dropped In File

UE - Editor - Content Pipeline - Import and Export - Dec 6, 2016

When importing an asset (in this case a texture) that already exists in the content folder with another texture that is in a different location than the source file, the texture will not overwrite t ...

FirstPerson template project crosshair has white background on Samsung S6 Edge

UE - Platform - Mobile - Dec 6, 2016

This is a regression from 4.13.2 Seen on a Galaxy6Edge_6714 OS: 5.0.2 This was not seen on a HuaweiP9Plus_9532 OS: 6.0 ...

Crash Occurs on Second PIE When Using Seamless Travel to Travel From One Map to Another That Contain the Same Sublevel

UE - Gameplay - Dec 6, 2016

The editor is crashing on the second PIE attempt when using seamless travel to travel from one map to another when both maps contain the same sublevel. The travel is taking place using: PlayerContr ...

Crash on iOS9 when using Apple's CFNetwork library

UE - Platform - Mobile - Dec 6, 2016

Many clients have hit a crash due to an Apple library using operator delete on a memory block that was not allocated with operator new. This happens with the following callstack on iOS9 in UE4.13 o ...

InputModeUIOnly Causes User Interface to Become Unresponsive When Entering Fullscreen on Macs Only

UE - Platform - Apple - Dec 6, 2016

The licensee is setting their game to InputModeUIOnly and ShowMouseCursor in the HUD blueprint resulting in the user interface becoming unresponsive when entering fullscreen on a Mac but not on a PC ...

Sequencer Audio Tracks keep playing when the game is paused

UE - Anim - Sequencer - Dec 6, 2016

Sequencer Audio Tracks keep playing when the game is paused ...

Scaling a SceneCapture2D from Default Scale will cause Decals to Disappear in the Render Target

UE - Graphics Features - Dec 6, 2016

When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...

Sequencer Actor details panel lacking parity with Matinee Actor details panel

UE - Anim - Sequencer - Dec 6, 2016

Sequencer Actor details panel lacking parity with Matinee Actor details panel ...

Thumbnails get Duplicated with Large Number of Static Meshes in Foliage Paint Mode

Tools - Dec 6, 2016

When there are a large number of static meshes within the Foliage paint mode, some of the mesh thumbnails are duplicated and do not accurately reflect the correct static mesh to paint as foliage. T ...