Post Process Materials do not appear in Sequencer

UE - Anim - Sequencer - Jun 17, 2019

When Having a SkeletalMesh or Static Mesh, you can control Material Parameters directly. Something like that is missing for Post Process Materials. Matinee had a generic Float or Vector Track.If Se ...

[CrashReport] UE4Editor_OnlineSubsystemUtils!LastGetVoiceCallTime()

UE - Foundation - Core - Jul 19, 2017

This is a common crash in the 4.16 release. Affected users have not provided additional information. Source Context 1795 // Some tasks can only be done once we finish all scenes/viewports ...

Reading LightAttenuationTexture Produces Unexpected Results With Forward Rendering

UE - Graphics Features - Jul 5, 2018

The expected behavior occurs in 4.19; unexpected behavior occurs in 4.20 and 4.21. Marking this as a regression. Per User: Reading the LightAttenuationTexture in a material receives interference ...

Child Actor Component Actor Duplicates and Persists After Play

UE - Gameplay - Sep 26, 2019

When an actor spawns another actor using AddChildActorComponent that comes alphabetically before it based on blueprint name it will spawn an extra actor that will persist when the scene is stopped d ...

Crash when generating mip maps for texture

UE - Graphics Features - Dec 23, 2019

Generating mip maps results in crash and seems to duplicated 1x1 mip level. NOTE: The bug was originally reported in 4.23.1, however, for some reason I was able to open the texture in 4.23.1 afte ...

Unable to Import Alembic Files in UE4

UE - Editor - Content Pipeline - Import and Export - Feb 25, 2020

We have written a plugin for UE4 that allows Unreal users to import and set up Megascans assets into Unreal Engine. Recently we added Alembic files to our assets and also updated all our plugins to ...

OnObjectPropertyChanged Firing Excessively when FText is Bulk Edited

UE - Editor - Jun 28, 2023

If multiple game objects are selected at once and their text field is edited, instead of getting N events, it produces N-squared events. It looks like FPropertyHandleBase::SetPerObjectValue is call ...

Run Command fails when launching code project onto Mac from the editor

UE - Platform - Apple - Apr 18, 2017

This only affect Launching on code projects. Packaging code projects works fine.LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unabl ...

Children of Retainer Box cannot be interacted with when visibility is set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Jun 19, 2017

When there is a Retainer box with the visibility set to "Self Hit Test Invisible" and has children, the children cannot be interacted with. Children such as a button cannot be clicked. This issue c ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::GetLandscapeInfo() [landscape.cpp:785]

UE - LD & Modeling - Terrain - Landscape - Jul 13, 2017

This is a common crash affecting users in the 4.16 release. Users have not provided any descriptions. Source Context 775 { 776 ULandscapeInfo* LandscapeInfo = nullptr; 777 ...