Overlapping lightmaps are generated when the LOD group is not the default. Setting the LOD group to None and rebuilding lighting doesn't have the same result. Found in 4.24 CL# 10570792 Reproduced ...
Teleporting a destructible mesh only transports the mesh of the object, the collision remains where it was originally located. Further, if the player runs into the collision, the static mesh will re ...
The child component of a blueprint cannot have their collision altered through the details pane of the main editor viewport if the child component is a sphere. All changes must occur in the blueprin ...
In 4.11 when making changes to node properties in an animation blueprint they will not always appear to update in child blueprint instances when restarting the editor. In the attached project the l ...
It seems that Particle CPU cost highly increase at second "show" of a streaming level. The Licensee's team sent a sample to reproduce this problem. So I put the project and wrote how to reproduce on ...
I was testing launch on test for mac and wanted to see if the full screen works properly as there were issues with that before. I discovered that after selecting full screen, I was not able to move ...
Using the Delete Unused Variables option under the Edit tab of a blueprint does not remove local variables. Instead, it displays a "All variables are in use" error. Occurs in 4.9.2 and 4.8.3 binar ...
A licensee is noticing that a heavy use of the Collections system to categorize assets is causing a lot of unnecessary source control operations and generating a lot of noise for their logs. Rather ...
When using the Viewport Gets HMD Control option in the Editor Preferences, the Vive does not seem to be able to control the viewport camera, which is what would be expected. ...