REGRESSION: Yes, does not occur in 4.15. When a TextBox is wrapped in a Retainer Box, it appears faded when rendered in the viewport. ...
Increase in Engine Stats for large amounts of Hierarchical Instanced Static Mesh Components User Description: We are having performance drops of almost 5ms in 4.15 when using "Hierarchical Instanc ...
Setting the `bUseClientSideCameraUpdates` property in a `PlayerCameraManager` class to false can result in a crash in the Ansel plugin because `GEngine->GameViewport` may be NULL. Another user has ...
The editor is crashing after closing the TM_Landscape level This is a regression from 4.15.2 ...
User's project fails to build when using -nativizeAssets in the project launcher Box Link: [Link Removed] ...
The editor is crashing in the attached project on PIE when World Origin Rebasing is enabled. According to the user, this did not occur in 4.13, but I was unable to test any further back than 4.15, a ...
When selecting an actor in the viewport, some AMD GPU users are reporting that the selection outline is not visible. Rolling drivers back to 17.1.1 correct the behavior.| Two EngineQA tester have ...
You can set the ribbon particle parameter for lifetime only once during runtime. After that setting that parameter has no influence. ...
Destroying an AI Controller does not seem to remove it from the world. The controller will still remain in the World Outliner even after Destroy is called. Attempting to get the AI Controller after ...
When cooking QAGame (QA-Blueprints map) an assert is triggered during the cook step. So far I have reproduced this for: Win64 and PS4. ...