Behavior Tree marked as changed on open when containing Run Behavior node

UE - AI - Mar 29, 2017

When a behavior tree contains a Run Behavior node, opening the behavior tree marks the asset as "modified" and users would get asked by the editor if they want to save it even when there has been no ...

The WITH_EDITORONLY_DATA preprocessor definition is not included in the list of definitions for a project

UE - Foundation - Core - Mar 28, 2017

The WITH_EDITORONLY_DATA preprocessor definition is not included in the list of definitions for a new project, or the UE4 solution. ...

JAVA_HOME Override is not exposed in Project Settings in the Mac Editor.

UE - Platform - Mobile - Mar 28, 2017

We discovered this issue when dealing with answerhub java issues. Previously the java version came bundled with the Mac OS, so there was no ability to override. Now that it is independent, we n ...

Listen Server Without Microphone Will Drop Clients with Microphone if Voice is Enabled

UE - Networking - Mar 28, 2017

Listen servers that do not have a microphone hooked up are dropping clients that do have microphones when the client attempts to transmit voice. The log contains the following errors: [2017.03.28- ...

Hot reloading changes to a struct causes data table assets to break

UE - Gameplay - Mar 28, 2017

If a data table asset is based on a custom struct, making changes to and hot reloading the struct will not update the data table in the editor. Restarting the editor will prevent the data table fro ...

Curve name cannot be changed when using FRuntimeCurveLinearColor

UE - Anim - Sequencer - Mar 28, 2017

When a custom data asset class have a FRuntimeCurveLinearColor defined variable, the curve name in the editor shows as "None" and cannot be edited. Regression: No - same behavior exists in 4.14.3 B ...

Xcode build will fail if project has a file that was added by the Editor that contains a Copyright (©) symbol

UE - Platform - Apple - Mar 27, 2017

Code class files created by the Editor that include the Copyright symbol (©) are created with UTF-16 encoding. This encoding is not supported by Xcode on Mac, and will result in a build failure. In ...

Package build fails after disabling VR plugins

UE - Platform - XR - Mar 27, 2017

Package build fails after disabling VR plugins and launching the project The error message that pops up is: Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, P ...

Memory leak in PhysXSupport for commandlets

UE - Simulation - Physics - Mar 27, 2017

Commandlets that load physics assets such as FixupRedirects will populate GPhysXPendingKill* arrays, but they never get cleared. ...

Images become blurry when placed in a retainer box that is clipping off screen

UE - Editor - UI Systems - Mar 27, 2017

Images become blurry when placed in a retainer box that is clipping off screen. Note: This can also cause scaling problems for widgets contained in the retainer box ...