If the node "Set Input Mode Game and UI" is used and the player clicks off of the widget that is focused the mouse disappears (expected), however if the player moves the cursor (now invisible) over ...
The Show Collision option in the Viewport does not show all collision during Simulate. ...
Collapsed categories in the My Blueprint tab are automatically expanded when any main tab, such as the Event Graph or Construction Script tab, is clicked. Moving to the Defaults or Components Modes ...
"I'm manually starting/stopping logic in code for multiple trees and the debugger doesn't update appropriately. After some testing with code and blueprint based breakpoints the newly activated tree ...
GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...
When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...
When a user compiles a parent blueprint, this error appears in the outpug log for the child blueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited ...
Crash Reporter information added for 4.7.2 - 4.7.6 Also Reproduced in Main Promotable-CL-2527312 Crashes from current engine seem to be predominately from Open World Content Assets. including Rep ...
When the 'Fracture' button is clicked on a Destructible Mesh made from SM_MatPreviewMesh_02, the editor immediately freezes and stops responding. ...
Build: 4.2.1-2101290 Description: Currently, precomputed visibility volumes do not seem to alter occluded primitives, nor do they show visibility cells when r.ShowPrecomputedVisibilityCells 1 is en ...