Skeletal Mesh rigid body simulation is not being updated with correct bones locations right after Skeletal Mesh is spawned

UE - Simulation - Physics - Nov 5, 2018

When simulating in Editor, the Skeletal Mesh bone locations are not being passed into simulate if the simulation is being toggled the same frame when the Mesh is being set on a Skeletal Mesh compone ...

GetTeamAttitudeTowards is called before AI Controller can spawn and gets a null value

UE - AI - May 6, 2019

Licensee is experiencing an issue where GetTeamAttitude is being called before the AI Controller's Construction event. This results in the warning "GetTeamAttitudeTowards - Pawn is null!" being outp ...

SceneCapture2D Component Show Flags that are Modified in a Blueprint initially are Copied not Referenced

UE - Graphics Features - May 17, 2019

If you disable show flags in a SceneCapture2D component of a Blueprint, trying to re-enable them in the Blueprint will not update instances in a level. Anything that was left alone will change along ...

Creating Online Session always fails in Launch mode when loading another map

UE - Networking - Aug 5, 2019

Creating an Online Session and transitioning to another map does not work in a Launched Windows game. The transition event does fire but it just resets the players position on the Default map. This ...

The Left Mouse Button Pressed event is not firing when Input Mode Game Only is set and Show Mouse Cursor is true

UE - Editor - UI Systems - Slate - Sep 20, 2019

The Left Mouse Button Pressed event is not firing when Input Mode Game Only is set and Show Mouse Cursor is true. Attached is an example project (4.23) that demonstrates the issue. Found in 4.23.0 ...

UIScaleCurve float-point value in BaseEngine.ini lacks precision

UE - Editor - UI Systems - Slate - Jun 4, 2020

The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...

VFInitRotation(Cascade) always provides the same rotation

UE - Niagara - Jun 30, 2020

This problem caused by incorrect initialization of RandomStream in the GPU particle. //PaticleGpuSimulation.cpp virtual void Init() override { ... check(AllocatedTiles.Num() == TileTimeOfDe ...

BuildPatchTool doesn't finish if enabled building Http Chunk on Mac

Portal - Jan 25, 2021

We may fix this issue by the following codes. FPakPlatformFile::FPakPlatformFile(): LowerLevel(NULL) ,bSigned(false) { // remove //FCoreDelegates::GetRegisterEncryptionKeyMulticas ...

Nvidia Graphics Drivers cause editor menus to flicker and disappear after using the editor for an extended period of time

UE - Graphics Features - Apr 16, 2021

This issue seems to be occurring on a variety of Nvidia cards. So far, I haven't seen any indication that it is affecting AMD graphics cards. The majority of the reports have indicating that the pro ...

Enhanced Input Axis Actions repeatedly firing the last input value when entering a Common UI menu

UE - Gameplay - Input - Sep 7, 2023

When using an axis mapped input action such as looking around with a gamepad joystick, then opening a Common UI menu, the last input axis value will keep firing irrespective of the current joystick ...