This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context296 // make sure the brushes are re ...
This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...
There is an issue where Camera rotation stops at game window border when using Begin play node with the mouse. This issue does not happen if you don't use the begin play node with the Set show mouse ...
This bug has different behavior depending on the engine version. When tested in 4.19 Preview 4, the 1M_Cube meshes do not render in the standalone/built game. In 4.20, the meshes render but some m ...
In 4.18, BroadcastOnActorMoved() is no longer being called when an actor is moved in a level. The PostEditChangeProperty() function checks to see if the name of the property that was changed matches ...
This does not reproduce in 4.18.2 I spoke with Tim G. from the tools team and we tried a few things. 1stOpened LV_Soul_Slum in 4.18Exported the landscape height mapOpened a level in 4.19 and impor ...
When using NewBinding, the bind does not work properly with the level sequence specified by ShotTrack. The cause is that Guid of ExistingBindingID will be empty when passing through ActorPicked in ...
Reported by a licensee on UDN, this bug is fallout from the fix made for the following Jira:[Link Removed] - Fbx importer: animation range import is broken when importing 60Hz anim The attached ass ...
If a camera track has only additive transform track, some functions return uninitialized F3DTransformTrackToken made by default constructor. It causes a rare assertion. Please take a look at F3DTra ...
Blueprint functions appear to correctly associate local variables when renaming the function. However when undoing a rename with ctrl-z the local variables appear to lose their association. Redoing ...