Issue: Currently, there is no parameter to allow users to render custom depth on foliage actors. Request: Set parameter to allow users to choose to render custom depth on foliage actors. URL: ...
While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – I found that aside from the incredibly low FPS, some of the Bookmarked camera locations have issues. In the fi ...
HLOD material baking doesn't take into account any custom primitive data set on primitives that contribute to the bake. This was raised in: https://udn.unrealengine.com/questions/574875/proxy-lod- ...
Occasionally material and material functions previews in the content browser are displayed with the default material checkerboard, perhaps due to shaders not being compiled. UDN users are also expe ...
In Packaged builds, Chaos Cache Manager (CCM) can't animate Geometry Collections (GC) with Nanite Enabled if Cache Mode is set to Static Pose. The licensee tried to animate a CCM using Sequencer onl ...
https://udn.unrealengine.com/questions/305453/skylight-makes-our-level-entire-green.html Licensee was seeing this only on this device: SM-G906S Android 5.0.1 Adding glFlush call in CaptureSceneToS ...
Light inside Volumetric Fog is offset in the right eye when viewing in VR with Forward Shading and Instanced Stereo Enabled If just Forward Shading or Instanced Stereo is enabled, this does not occ ...
UDN: https://udn.unrealengine.com/questions/431532/landscape%E5%9C%A8%E6%89%8B%E6%9C%BA%E5%B9%B3%E5%8F%B0%E6%98%BE%E7%A4%BA%E9%94%99%E8%AF%AF.html ...
"have had to modify UAnimNotifyState_TimedParticleEffect in order to subclass it. I added 'ENGINE_API' and removed 'MinimalAPI'. I also needed to move 'ValidateParameters' from 'private' to 'protect ...
Result: Dispatcher node complains "No value will be returned by reference" [Image Removed] Expected: No user errors here. I did more test and the array of struct works as expected. Node shouldn' ...