Chaos Vehicle does not make them CCD

UE - Simulation - Core - Jan 10, 2024

AWheeledVehiclePawn class tries to use CCD in the constructor, but Mesh->BodyInstance.bUseCCD = true this code does not work to activate CCD because Physics Assets could not be available at this ...

UDataTableFunctionLibrary::AddDataTableRow() fails for blueprint-defined row structure types

UE - Framework - Blueprint - Feb 2, 2024

The editor-scripting blueprint node "Add Data Table Row" fails when the Data Table uses a Row Structure that was defined in blueprint. Internally, it checks if the passed-in UScriptStruct is derived ...

Unable to change Actor Coloration View Modes in PIE

UE - World Creation - Worldbuilding Tools - Jul 20, 2025

When in PIE changing Actor Coloration view modes from the viewport visualisation mode [Liit] -> [Actor Coloration] -> ... Does not update correctly when switching view mode and sometimes isn't corr ...

OcclusionFeedback may not be performant for primitives with large screensize

UE - Platform - Mobile - Dec 13, 2025

A licensee reported that the performance could be worse in some scenarios (probably a small scene with large objects) with OcclusionFeedback enabled ( 20fps up if disabled), tested on a Qualcomm 870 ...

Matinee movie recording is broken in 4.10

Tools - Dec 18, 2015

When trying to record a movie from a matinee in 4.10, it can fail for a number of reasons: 1. The folder does not exist 2. The cinematic view modes do not take effect 3. Trying to record a streamin ...

Loops don't work with SimpleParallel BT composite node

UE - AI - Dec 16, 2014

Loop decorators don't work with SimpleParallel BT composite node. We need to either fix it, or if we remove support for it restrict users from putting these decorators on SimpleParallel's children. ...

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor

Tools - Jul 7, 2015

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...

Unable to change View Options from the menu contained inside of an asset selection dropdown

Tools - Dec 16, 2016

Using the View Options option inside of an asset selection dropdown window does not work. None of the options, other than the Scale slider under Thumbnails, will make any changes and the window is i ...

Blueprint compile failure with empty FTimerHandle return value

UE - Gameplay - Blueprint - Jul 13, 2017

Blueprint compile failure when returning a Timer Handle from a function call when the Timer Handle node is not connected. Compile failure message: "ICE: The type of property %s doesn't match a term ...

Custom Widget does not change cursor settings

UE - Editor - UI Systems - Nov 20, 2017

When you are using a Custom Widget, changing the cursor setting does not change cursor during PIE or packaged games. only changing the cursor options in the original widget fixes the issue. This iss ...