Licensee is using a modified engine but has a workaround, we need to verify that the same doesn't happen in vanilla UE4 and fix if it does. ...
In addition to the Crash Reporter: We have a user reporting this on the AnswerHub: https://answers.unrealengine.com/questions/346668/editor-crashing-on-launch-35-new-install-mac-osx-1-1.html Upon ...
If a user packages a code project with text render components the render components will show up as hollow rectangles. ...
Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving. Stat Scene Rendering didn't show any jumps while moving the camera under these cir ...
Animations on joints with ZXY Rotation Order don't work in 4.10. The attached fbx has an animation that should show the thigh_l joint rotating back and then back to default position. This bug does ...
Users are experiencing an issue where the color picker is opening half or more off screen. This is particular bad for users who only have one monitor. It is most prevalent in a UMG Widget BP, but ...
Attempting to spawn a copy of an actor that has components that were added to an instance of that actor in the level causes a crash. Spawning the actor without adding additional components to the in ...
When you attempt to import an FBX with the same name as another asset in the same folder, it asks to overwrite it. Many users and licensees use this method over our "Reimport" options because there ...
Enabling Allow Client Side Navigation results in a NavMesh Needs To Be Rebuilt error message on the Client. The Client cannot use the nav mesh. This is a regression: this did not occur in 4.9.2 (th ...
Local class type variables do not correctly populate with default value information. Variables of a class type populate with default value information normally. ...