Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...
Using Forward rendering, directional light settings persist across levels and after deletion. Video attached, shows problem in Dev-VR but same issue occurs in Release-4.20 ...
Packaging failed! toast does not replace the previous toast. Users are able to click the Dismiss button for the most recent toast, but not for any others. The Show Output Log link works on all acti ...
The templated Lyra project for 5.5 is missing a reference to IMC_Default_KBM on /ShooterCore/Experiences/LAS_ShooterGame_SharedInput because it looks like IMC_Default_KBM was renamed to IMC_Default. ...
When a user deleted a widget that has been added to another blueprint via the user created section. If this blueprint in referenced in another blueprint that reference will throw a REINST error and ...
A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...
Overlapping names are imported (with extra renaming), however they fail to attach the animation. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 8748719 ...
When a NavmeshBoundsVolume or NavModifierVolume is parented to another actor in the outliner, navmesh is not updated along the volume when the parent actor is moved. If the volume is deleted and the ...
The licensee has reported that the naming of the IsEnabled node is not descriptive enough and can be easily confused with other IsEnabled functions or variables. The Licensee has requested that the ...
Reported behavior: Given Level_A which contains object_X, where object_X references Level_BDeleting object_X causes AssetRenameManger to check if we need to patch up other levelsLevel_B is load ...