There is an issue occurring where objects are flickering, and what appears to be jittering at set distances when rendering, increasing the bounds of the mesh pushes the distance for the issue out. T ...
Customer created a custom DataTable with a TSet Property and saw the behavior of allowing duplicate elements within the TSet, which is not allowed. See TSet Documentation for more information. This ...
Blueprint icon flashes constantly when mouse is hovering over it; this only occurs with a specific type of blueprint class. . Branch: Binary, from Launcher . Build Version: 4.7.3 . Description: T ...
The Blueprint Diff tool does not highlight properties that have been changed from a previous version of the Blueprint if those properties are contained in a custom nested category. REGRESSION: No. ...
When you go to rename a struct variable, there are no warnings that indicate that you cannot use special characters, but they are immediately deleted if you try to use them in the variable name. F ...
The Draw Brush Polys setting does not display translucent Material in versions 4.17 and higher, instead, checking the option appears to do nothing. This issue does not occur in 4.16.3, this issue is ...
User Reported Bug Replication Settings no longer editable after event delegate is connected. Doesn't seem to affect functionality, only UI. (replication settings stay as set before plugging delega ...
1. Import the attached test.FBX with "Force Front X Axis" enabled. 2. Export the imported skeletal mesh with "Force Front X Axis" enabled. (Test_export.FBX) 3. The axis does not match in test.FBX an ...
Marking as a regression as this does not occur in 4.25.4 User description: I want to have UMG UI that persists for the lifetime of the game so I create my root widget and add it to the viewport fr ...
A GameplayAbility that destroys its owning actor inside ActivateAbility() causes a crash, because actor destruction will modify the ability list but ActivateAbility() is called within an ABILITYLIST ...