Structs cause packaging to fail when Blueprint Nativization Method is set to "Inclusive"

UE - Gameplay - Blueprint - Apr 26, 2017

Structs cause packaging to fail when Blueprint Nativization Method is set to "Inclusive" Note: Appears to be a regression (worked in 4.15.1) Error example: UATHelper: Packaging (Windows (64-bit)) ...

CRITICAL: Regression: CRASH: SHOOTERGAME: Client crashes when using ServerTravel command

UE - Networking - Sep 17, 2014

Update (5/4/15): New repro steps using Main (//depot/UE4/Promotable-CL-2535351): 1. Create a new Blueprint project 2. Create 3 new Levels: MainMenu, Lobby, and Level 3. Create 3 new GameModes: Main ...

Unreal Insights - GPU Timers don't show on Graph

UE - Foundation - Insights - Oct 27, 2023

From Customer: UE 5.3 update broke Unreal Insights adding GPU timers into graph tracks. Debugging the code and cross checking with github/p4v I guess it broke in this revision: Timer graphs no ...

DLC Package content isn't recognized when using RequestAsyncLoad

UE - Foundation - Core - May 24, 2016

Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...

Crash when playing a HapticFeedbackEffect_Soundwave

UE - Platform - XR - Aug 30, 2016

Array is -1 indexed, causing a crash. Fix is already in Dev-VR. Integrate to 4.13.1 (CL 3106922) ...

Crash occurs when executing r.RHIThread.Enable 2 command

UE - Rendering Architecture - RHI - Jan 19, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20379098 Editor crashes with an assertion after executing the command r.RHIThread.Enable 2 ...

Transparency for Widget components is not working on iOS devices

UE - Editor - UI Systems - Oct 20, 2015

If the user has a widget with an opacity less than 1 it will be rendered as though the opacity was set to 1 on iOS devices Note: Possible regression ...

Placing meshes on World Partition Grid causes them to load in from any distance

UE - World Creation - Worldbuilding Tools - World Partition - May 26, 2023

This is not a regression as in 5.1.1 the meshes will load and unload in their proper cell squares when entering and exiting the load distance threshold ...

Set Texture Object on Niagara Components no longer works for render targets.

UE - Niagara - Oct 27, 2021

When adding support for cube texture ([Link Removed]) there was no check added for render targets, making them invalid for Set Texture Object, when they were previously supported. ...

Large brush sizes causes hitching in Landscape Sculpt mode

UE - Graphics Tools - Terrain - Landscape - Jan 19, 2023

In my case I used the erosion brush and smooth brushes.  Not a regression checked in Version: 5.1.0-23058290+++UE5+Release-5.1 ...