If you have a collapsed graph with user defined structure as output, and if the output pin is split, the BP always crashes the editor after you reopening the project. This can also happen in level b ...
Implemented interfaces are not added to the list of assets to nativize when the blueprint class that implements them is flagged for nativization, saved, and compiled. This results in a package failu ...
Currently parent blueprints are added to the list of blueprints to nativize if their children are flagged to be nativized only if they are also individually saved. Ideally, we'd update the list of ...
Data only blueprints that are explicitly flagged for nativization do not nativize. (Makes sense that they don't when they're not explicitly told, but if someone goes out of the way to flag them to, ...
When multiplying vector 3 (R,G,B) values by a scalar value of increasing quantity the emissive output will begin to change colors. The most unexpected is the blue color that will turn purple while t ...
In the blend space graph, there is inconsistent behavior when the user stretches the panel with Fit Grid to Largest Axis toggled. When stretching the panel vertically, the grid scales. But when yo ...
RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...
Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
If the game is set to show the mouse cursor, moving the cursor to the bottom of the window will bring up the Dock while in fullscreen. ...
In 4.13 game developers had the option to adjust the streaming distance multiplier on their rigged characters in order to stop their textures mipping out in certain situations. This option has bee ...