Local Array elements with text fields do not take focus after making changes in another field

UE - Gameplay - Blueprint - Aug 7, 2017

The Highlight is gray and the field does not take keyboard focus after making changes in the text field of an element of a local array and then clicking into another. ...

Draw Debug String doesn't render text outside of play

UE - Editor - UI Systems - Dec 13, 2024

When calling the Draw Debug String node outside of play, no text is visible in the viewport. This occurs with Editor Callable functions on placed blueprints as well as from Editor Utility Widgets. ...

UDebugDrawService doesn't display text on Blueprint Editor viewport from UDebugComponent

UE - AI - Debugging - Jun 17, 2024

By creating a DebugComponent, the texts added to this component are not displayed in the viewport of the Blueprint editor. This is because the UCanvas reference that is being passed is that of the ...

Gray buttons have white text

Tools - Aug 2, 2016

REGRESSION: YesWORKING 3074157BROKEN: 3074196 In the editor, gray buttons have white text, making them hard to read. This was seen in the Pick Parent Class and Pick Target Skeleton windows. May b ...

Adding Text Render Component at Runtime Crashes Standalone

UE - Gameplay - Components - Nov 2, 2015

Adding a text render component to a blueprint through C++ at runtime crashes the standalone player. It does not have any effect on PIE. Also, this only seems to occur when the blueprint in question ...

When binding Color and Opacity setting for a text block, linear colors can not be used

UE - Editor - UI Systems - Nov 19, 2014

If a user binds the color and opacity settings for a UMG text block they cannot use linear colors directly. They must convert them in to slate colors. When changing the pin on the return node to acc ...

Property Editors fail to import text values for FKeys within array/set/map containers when the key is identified by some valid non-alphanumeric characters

UE - Gameplay - Input - Oct 28, 2024

The FKey structure represents a user action input such as a keyboard key, a mouse button/wheel, or a gesture in VR. For the keyboard, it can represent any pressable key, such as letters, numbers, sy ...

Width of the text for the input drop downs in action/axis mappings is not wide enough

Tools - Jul 11, 2019

text bleeding out when designating certain Motion Controller & Oculus Touch specific keys in the Project Settings. *Some samples of this text bleed/overflow are:*MotionController (L) Thumbstick Dow ...

Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material

Tools - Aug 8, 2016

Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material. ...

Contain node for a Text Array returns wrong value when packaged

UE - Gameplay - Blueprint - Mar 13, 2023

This is not a regression. Tested in the following branches and change lists:BranchChange ListResultsText compared to VariableVariable added compared to VariableText compared to Text//UE5/Release-5.0 ...