If the editor is restarted between creating a blueprint enum and creating a struct / adding a variable of the enum type to the struct, then the variable type will incorrectly show as "Enum" rather t ...
When the default values of a struct are set in code and an array of the struct type are added as a class variable, creating a blueprint of the class with show array elements with the "reset defaults ...
The actor Blueprint is intentionally causing an object slice to occur. In other words, we're copying a derived type to a base type, so the expectation is that only the inherited base properties are ...
When adding a struct to a keyframe, Object Reference variables are not saved and Soft Reference variables are saved sometimes. Opening a keyframe's properties when the selected struct has an object ...
Currently, structs that have a custom make function aren't able to use the "Set members..." node in Blueprints. For vectors and similar structs, this is slightly inconvenient since it requires using ...
Struct members belonging to a UserWidget can be set from a parent widget, but they cannot be cleared. Upon compiling, the member will be set back to it's previous value. ...
If the user switches between two variable types in a struct while the default values are being shown then the editor will crash ...
After editing any struct variable in use such as adding, removing, or editing, and then compiling afterward the engine crashes. Sometimes it crashes after a few seconds. ...
Changing user defined struct values appears to break any nodes that use pin splitting for the given struct. It would appear that some parent pins aren't set correctly during reconstruction, which or ...
When any of the inputs to a fast path node are connected from a struct member from multiple splits or splits combined with breaks, all input connections to the node will be effectively ignored, inst ...