If the user presses down and drags off screen without lifting their finger/releasing mouse button then the "Get Input Touch State" node does not return false (for the Is Currently pressed pin). It c ...
If the use adds a "Key Get Display Name" node to their character blueprint, the compile button will not update to the green check mark. It continues to show the Orange box with the question mark (as ...
Changing the name of a physical surface that has already been applied to a physical material will cause a crash, if you try to reapply the renamed physical material from default. The physical materi ...
The editor will crash if an array of interfaces is reset using the "reset values" button (yellow arrow) in the Detail's Pane of the editor. Frequency: 4/4 Crashreporter: N/A Regression? (No), is ...
[Link Removed] In XCode, place a call to spawn a custom Actor in the game mode constructor instead of BeginPlay. This apparently causes the editor to get into an endless crash loop unless the Bui ...
UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures. If the Image has a material, size do not match ...
User comments:right mouse button in material editor made engine crash....becomes slow and crash....64gb ram, 2 xeon and gtx690....need to restart computer to everything works fine. need a solution t ...
In the World Outliner, without the following workaround, you cannot simply change the case of a folder name from upper to lower case or vice versa. EXAMPLE: map -> Map = map WORKAROUND: Change "M ...
After a viewport is more than 4096 pixels wide, Lumen's specular reflections buffer cuts its width off at 4096 pixels. It appears that the affected buffer is "Lumen.Reflections.ResolvedSpecularIndi ...
The editor crashes when creating a local collection of the same name by typing certain characters in the search box of the content browser. This does not reproduce in UE5.4 and is a regression in UE ...