LODGroup in Static Mesh not properly set when cancelling confirmation

Tools - Jul 8, 2015

LOD Group is not properly set when changing the setting in the static mesh editor. When the LOD Group is changed and the confirmation of overwrite message is cancelled it will still set the LOD Grou ...

Adding a code class derived from AnimInstance to a project created using the code Vehicle template will cause the Visual Studio build to fail.

UE - Gameplay - Dec 1, 2014

Adding a new code class derived from AnimInstance will cause the Visual Studio build to fail in a project based on the code Vehicle template. The build errors indicate that there are problems in the ...

Avoidance Groups Not Being Properly Set

UE - AI - Jun 29, 2016

Setting the avoidance group using the Set Avoidance Group node does not set the value of the group selected to true inside of the Avoidance Group struct. ...

Color shifting occurs from screen probe gather ping-pong when Lumen active

UE - Rendering - Features - Lumen - Apr 29, 2024

A subtle yellow tint color shift occurs when Lumen is active due to usage of R11G11B10_Float targets, mostly from r.Lumen.ScreenProbeGather.SpatialFilterProbes where we ping-pong between R11G11B10_F ...

ShooterGame player death creates Death Anim Timer handler incorrectly

Docs - Samples - Mar 10, 2015

In ShooterCharacter.cpp (line 376) there is a call to FMath::Min(0.1f, DeathAnimDurtation) that always returns 0.1. User suggests changing FMath::Min() to FMath::Max(). ...

Access violation - code c0000005 (first/second chance not available)

UE - Foundation - Core - Feb 4, 2015

Crash Reporter: [Link Removed] Opening a project created in 4.6.1 with 4.7 built from GitHub branch 20150203 (last commit: 5bac1375be31053932c7b9123cc3bb94c70dd5e0) results in crash. ...

SVN SASL binaries may be causing crashes for some users

Tools - Feb 21, 2017

Some users are reporting crashes when attempting to connect to SVN after upgrading to 4.15. The only relevant change to SVN was the update of the 1.9 binaries to support SASL, so it's possible that ...

MSAA crashes Mac

UE - Graphics Features - Jan 19, 2017

https://forums.unrealengine.com/showthread.php?126489-Test-the-Forward-Renderer-in-your-PC-VR-projects-with-the-4-14-Preview&p=653027&viewfull=1#post653027 ...

[CrashReport] Linux crash - /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so()

UE - Platform - Linux - Nov 16, 2017

This is a new Linux crash in 4.18.1. There are a few similar but different callstacks that reference dri/radeonsi_dri.so() I've attached a log, but none of the ones I've looked at appear to contai ...

3DS Max 2019 asset has incorrect object position and rotation when imported in Datasmith

UE - Editor - Content Pipeline - Datasmith - Exporters - May 20, 2019

When this asset is imported into 4.22.1(4.22E0) it has incorrect object position and rotation. In 4.21.2 (4.21E3) the asset has the correct object position and rotation. ...