Bone LOD preview should be correspond to the removed bones array changing The licencee wants to use same bones lod setup for those skeletalmeshes which are all sharing same skeleton via copying and ...
If a sequence has two clips(of a same animation) placed next to each other, some of the anim notifies do not seem to be called. In 4.14, the middle notifies are skipped (e.g. notifyBegin/1st clip ...
This is NOT ocurring on Windows. Update chris.wood: Repro'd in Windows with the following stepsRun QAGame editor and open QAEntry mapDrop any destructible mesh actor from the Content Browser in the ...
The show flag Separate Translucency is on by default. In TM-ShowFlags_Advanced, the sphere in display 1.7 should not be blurry when you enter the volume. Toggling the flag on and off doesn't change ...
Noticed this from having my Terminal open. ...
Tracks remain collapsed when adding audio/animations ...
The drag delta detection in SlateApplication does not ensure that the two pointer events it is comparing are coming from the same pointer. This causes it to think dragging should begin on a widget b ...
The stairs should have radius around each stair (StreamingBoundsExpected attachment). Instead there are no visible changes when the flag is checked (StreamingBoundsResults) This is Not a regression ...
An ensure occurs when Constraints are toggled on in the show options. Note After the ensure, you can toggle Constraints off and on freely This is a Regression from 4.14.3 ...
The following ensure was encountered in the output log:UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:598 UE4Editor_Engine!FMeshElementCollector::AddMesh() sce ...