Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection. Possibly a buffer overflow problem? Is this expected behavior? Reproduced in 4. ...
Running a montage (given as a link on the UDN Thread) in reverse causes the editor to enter an infinite loop during FAnimMontageInstance::Advance ...
When setting the Sprite Size to "Is in Screen Space" inside of the Add Material Billboard component, a sprite will clip and turn the screen grey. ...
When using a Dynamic Material Instance feeding into a Draw Material in a HUD Blueprint Class, Translucent Materials will not render. This looks to be a special instance case of [Link Removed]. ...
Something must have changed with how LERP's or Vector Transforms deal with a float 0 value, which breaks this particular material Error:[Image Removed] Fix:[Image Removed] ...
Several folders each prevent user from packaging project. If these folders are moved to a new, blank project, they prevent any packaging, even if the contents of those folders are not within any lev ...
"Position" is misspelled for the node: "Get Bone Position and Orientation" It is currently spelled, "Postion." ...
When blending two Blendspaces that are in the same Sync Group and are utilizing root motion, scaling issues occur in the AnimBP preview. This only occurs when "Process Root Motion" is enabled ...
While stepping through blueprints utilizing breakpoints, the step/stop/resume buttons often change places slightly depending upon which nodes are being stepped through. This can be problematic while ...
After converting from 4.7.6 to 4.9.1 specific maps won't open and will crash the editor with a D3D11 error. This has been reported by multiple users but has not been reproduced internally. CrashRe ...