If a client joins a session while the host is moving their character, the character's mesh will become offset on the client. Example Video: [Link Removed] Found in 4.16.1 and reproduced in 4.17 M ...
A number of utility functions are provided in UEdGraph_ReferenceViewer for building menu extenders. This class was originally included in the engine as part of the ReferenceViewer module, but was re ...
Material Parameter Collection Values not Updating if "Run Deadicated Server" is Checked Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, and 4.24 CL# ...
Structs containing references to instances in the content browser of FloatCurves fail to store these data formats as default values. This was reported and tested in 4.24.2 (CL-11100242). This was r ...
In UE5.0 it was possible to paste Tracks from one Animation to another, but from UE5.1 this fails with the message "Can't paste section. No selected tracks to paste sections onto". The attached pro ...
Using the Automation Wait for Loading node in a shipping build causes a fatal error when the node is called. This issue is occurring in Binary //UE5/Release-5.2 @ CL 25360045 This issue is occur ...
The navigation system has errors in the log for agents still being mapped to navigation data in CleanUp. This appears to stem from agent step height being recalculated in ARecastNavMesh::SetConfig i ...
Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...
Actor Scale is not included when converting from Matinee to Sequencer ...
LinuxNoEditor folder from a packaged Linux game is more than double the size of a packaged Windows project folder (WindowsNoEditor). Results from packaging an empty Third Person Project Windows (6 ...