Cannot click buttons in the upper left corner when using PIE

UE - Editor - UI Systems - Feb 27, 2015

The click for mouse control button overlaps the upper left corner making it hard to click buttons in the upper left corner when using PIE. The button to give mouse control take priority. ...

Blocky terrain artifacting on iPadPro

UE - Platform - Mobile - Dec 23, 2015

When moving the camera, the surface of terrain becomes very blocky on the IpadPro (9.1.0) The licensee reports this also happens without Metal This didn't occur the iPad Air2 (9.0.2) here using th ...

Duplicating a stationary light and assigning one of them to Use Area Shadows for Stationary Light turns the others off after build

UE - Graphics Features - Oct 6, 2015

If you have duplicated a light a few times, and set one of those to Use Area Shadows for stationary Light, and then build the other two lights turn off. ...

3D widgets not clickable by Client 2 in multiplayer

UE - Editor - UI Systems - Dec 8, 2014

When using a 3D widget the user cannot click on buttons when on the client 2 of a multiplayer game. ...

Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor

Tools - Jan 9, 2015

Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor. ...

A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone

UE - Gameplay - Blueprint - Sep 9, 2015

A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone. The following error is given: Can't save ../../../../../../UnrealEn ...

[CrashReport] UE4Editor-Core.dylib!void FGenericPlatformString::LogBogusChars<wchar_t, char>()

Unreal freeze on 35% and after crash Crash Report: [Link Removed] ...

SET_WARN_COLOR does not colorize the Output window

UE - Foundation - Core - Apr 6, 2016

User is trying to use SET_WARN_COLOR to highlight lines in the output window, but it's not working. ...

The Dynamic setting for the Nav Mesh generation causes a large dip in frame rates

UE - AI - Jul 14, 2015

When using a fairly large level the Dynamic setting for the Nav mesh generation can cause large drops in frame rates. (Example: 120 fps when running Dynamic with Modifiers only to 42 fps with Dynami ...