Normally this has not been as much of an issue, but recently SteamVR has dramatically decrease the time-out / "sleep" timer to something along the lines of 5-10 seconds... so the headset constantly ...
Component reference broken in sequencer when component is renamed ...
HTML5 is not packaging or launching onto browsers in 4.12.5 on Win10 machines. ...
If you set the Touch interface to none while there is currently inputs being registered, the inputs will continue forever. I also found that if you set the Touch interface to an actual asset the pla ...
Lighting build isn't saved when using -run=resavepackages and -buildlighting ...
When a user first creates a VR template, if they're without motion controllers, they may wonder why it's "not working" (can't move, etc.) We should more directly message out that this is based on t ...
Starting position for the HMD locomotion map in the VR template is very close to the ground, it's also lower than the companion map for Motion Controller movement. May be due to pawn differences? F ...
The runaway loop detection stuff is designed as per thread singletons (TLS). The worker threads don't properly reset the runaway counters. ...
The default viewport look for Persona and Static Mesh Editor is very dark, and the preview mesh is barely visible. It seems like the Directional Lighting settings aren't doing anything. Maybe it w ...