In our Docs page SSR is listed as compatible with mobile here: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/ While testing this doesn't seem to be the case so either ...
As soon as the visibility tool is used, we're adding references to the "/Engine/EditorLandscapeResources/DataLayer" asset from landscape components. If the user decides to cook without editor data ...
When OpenGL ES 3.1 is enabled in Android Build settings, device prompts user to choose to "Allow ARInvertColor to take pictures and record video". If allowed, colors are inverted by the camera. If ...
When you edit the parameters of a material function that is within a material layer from the material instance, the material instance does not update. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, a ...
Editor crashes when user adds array variable (any type) to a 3d widget that is used within a blueprint actor and then compiles the widget. Frequency: 4/4 Crash Reporter: [Link Removed] ...
When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...
If a collapsed or new function is opened and the mouse wheel scrolled to zoom the viewport camera in or out while setting in the new function, it will continuously jerk back to the original position ...
Dispatcher events being called from actor blueprints have to be compiled in a specific order to successfully call the dispatch event. ...
When load is called user encounters: [UE4] [2019.11.20-23.42.09:282][575]LogStreaming: Warning: Failed to read file '../../../QAGame/Saved/SaveGames/TestSlot.sav' error. The integer value does not ...
Reloading a regular texture will convert it to a virtual texture if the size is greater or equal to the "Auto Virtual Texturing Size" setting. This is often not the desired behavior. The status of t ...