Several issues with 4.25.1 and Win 7

UE - Graphics Features - Jun 22, 2020

Users are reporting issues with the 4.25.1 hotfix and Win 7, including running cooked builds and the editor crashing: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1755531 ...

Animation insights crash with linked anim graphs

OLD - Anim - Aug 25, 2020

From this UDN: https://udn.unrealengine.com/questions/601647/animation-insights-crash.html Looks like we need to cache the function index in FAnimNode_LinkedAnimGraph::DynamicLink and apply the sa ...

Create a Material Editor node that exposes the VertexID

UE - Rendering - Architecture - Materials - Feb 20, 2023

A UDN user has requested that we expose the VertexID as a Material Editor graph node. According to a brief thread with [Link Removed] , this is a useful feature to add. https://udn.unrealengine.com ...

Multiple Physics objects on the client in one place jitter and shake

UE - Simulation - Physics - Jun 4, 2018

When simulating physics on multiple objects, they appears to jitter and shake on the client. This can lead to differences between the server and the client. This is especially show cased when runnin ...

Printing a string or character to the device output log does not display the string/character

UE - Platform - Mobile - Aug 30, 2019

If you point to a character or text data type and log it into the Device output log, the variable will not appear in the output. However, any other data type will appear. ( float, int, etc.). Found ...

Replay playback does not start at 0

UE - Networking - Nov 9, 2021

Replays start playing before the player finishes loading into the level. From the player's point of view the replay starts playing 3 seconds into the replay instead of playing at 0 seconds. The pl ...

Game View renders Lights with Actor Hidden In Game enabled

UE - Graphics Features - Dec 6, 2022

This is not a regression. Tested in both 4.27.2 and //UE5/Release-5.0 CL20979098 Game View renders Lights with Actor Hidden In Game enabled. Documentation states: "...the Viewport to display the sc ...

Renaming WP map does not remove original external actors

UE - World Creation - Worldbuilding Tools - OFPA - Oct 19, 2023

Renaming a WP map through the content browser does not delete the external actors associated with the originally named map. The rename duplicate builder seems to work correctly and can be used inste ...

[Interchange][FBX] Issue with asset name clashes after auto import

UE - Editor - Content Pipeline - Import and Export - Jan 22, 2025

The mesh changes and the asset name stays the same while the two FBX are completly different: different filename, different mesh names in the FBX CF video for repro steps. https://forums.unreale ...

Editor Performance drops when removing frames from animations with curve data

OLD - Anim - May 26, 2016

Editor Performance drops when removing frames from animations with curve keys Regression: No, removing frames on animations with curves had a chance to crash the editor in 4.11, which doesn't happ ...