Users are reporting issues with the 4.25.1 hotfix and Win 7, including running cooked builds and the editor crashing: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1755531 ...
From this UDN: https://udn.unrealengine.com/questions/601647/animation-insights-crash.html Looks like we need to cache the function index in FAnimNode_LinkedAnimGraph::DynamicLink and apply the sa ...
A UDN user has requested that we expose the VertexID as a Material Editor graph node. According to a brief thread with [Link Removed] , this is a useful feature to add. https://udn.unrealengine.com ...
When simulating physics on multiple objects, they appears to jitter and shake on the client. This can lead to differences between the server and the client. This is especially show cased when runnin ...
If you point to a character or text data type and log it into the Device output log, the variable will not appear in the output. However, any other data type will appear. ( float, int, etc.). Found ...
Replays start playing before the player finishes loading into the level. From the player's point of view the replay starts playing 3 seconds into the replay instead of playing at 0 seconds. The pl ...
This is not a regression. Tested in both 4.27.2 and //UE5/Release-5.0 CL20979098 Game View renders Lights with Actor Hidden In Game enabled. Documentation states: "...the Viewport to display the sc ...
Renaming a WP map through the content browser does not delete the external actors associated with the originally named map. The rename duplicate builder seems to work correctly and can be used inste ...
The mesh changes and the asset name stays the same while the two FBX are completly different: different filename, different mesh names in the FBX CF video for repro steps. https://forums.unreale ...
Editor Performance drops when removing frames from animations with curve keys Regression: No, removing frames on animations with curves had a chance to crash the editor in 4.11, which doesn't happ ...