The Async Load Primary Asset Class node returns an invalid class for a packaged project. This does not occur in PIE / Standalone (calling the node does return the expected primary asset class) Reg ...
Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed]. ...
Quickly using alt-tab with a blueprint in a new window causes the event graph to capture input of the alt key. This issue does not occur when the blueprint is a tab of the main UE4 editor window. Th ...
When importing a camera from maya through .fbx, focus distance is not correctly imported. See images attached. Client initially reported. Can reproduce. ...
Niagara sprite particles incorrectly face with Orthographic camera when "Velocity aligned" is set for its camera alignment. [Link Removed] seems to be the same issue but with Cascade. Found in 4.1 ...
This was discovered in live build and posted in UE Forums that based on changes to OSS, users (binary specifically) can no longer create their own OSS plugins as it requires modifying the Engine Sou ...
It's ok for 4.19. ...
Lighting only affects tilemaps from one direction. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.22 CL# 4435744 ...
When a shaped trace by channel has a starting and ending point that is the same, it no longer returns true when overlapping an object. Regression: Yes This appears to work as expected in 4.21.2 bi ...
There is no way to control the player after creating a new top down project (blueprint or code). This should be fixed by [Link Removed] ...