sg.ResolutionQuality command doesn't work

UE - Graphics Features - Jan 9, 2015

Using the sg.ResolutionQuality command in code or the console has no effect in 4.6.1 or 4.7. ...

Crash when enabling r.HairStrands.Visibility.PPLL

UE - Graphics Features - Mar 10, 2022

Licensee reports no crashes in EA2. It crashes in Preview 2. The project is uploaded in a BOX due to its large file size. [Link Removed] ...

[CrashReport] UE4Editor-Kismet.dylib!FTabInfo::OnMouseDownHisory(FGeometry const&, FPointerEvent const&, TWeakPtr<SMenuAnchor,()

UE - Platform - Apple - Jul 20, 2017

This is a common crash affecting Mac users in 4.16. It has occurred since at least 4.13 ...

Level Blueprint zoom value is different for different templates.

Docs - Samples - Jan 30, 2017

I'm not sure where to set this value, but it's extremely noticeable when the value defaults to -7 and you go and place a node and it looks like a colorful square smaller than your fingernail. I tri ...

Get Hit Result Under Cursor By Channel Blocked by Hidden Actors

UE - Gameplay - May 11, 2017

Components that are hidden in game seem to be blocking hits from the Get Hit Result Under Cursor by Channel node when it's tracing Visibility. This behavior is not consistent with 4.15.2. In 4.15.2 ...

Flickering with foliage occurs when setting the world origin point

UE - World Creation - Worldbuilding Tools - Foliage - Dec 28, 2017

There is an issue with flickering with foliage that occurs when setting the world origin point. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions tested 4 ...

PIE gets stuck on infinite loop when Background Streaming is disabled

UE - Foundation - Core - Aug 24, 2018

When "Use Background Level Streaming" is disabled, the Editor gets stuck loading in PIE when you press Play. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4.2 ...

Depth Fade breaks Lit Trans. Particles Casting Shadows

UE - Niagara - Dec 8, 2015

Adding a Depth Fade node into the Lit Translucent Material used on a Particle System will cause the particle to not cast Shadows. The behavior is a regression from 4.9.2. 4.9.2:[Image Removed] 4. ...

Update Instance Transform Rotation for HISM isn't working in a packaged game

UE - World Creation - Worldbuilding Tools - Foliage - Aug 22, 2018

Using 'Update Instance Transform' to rotate HISM instances will work in PIE, but won't work in a packaged game. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in ...

Sequencer 3D Trajectories run very slow on deep hierarchies

UE - Anim - Sequencer - Aug 27, 2018

Using a Level Sequence with deep hierarchies causes the FPS to drop to low numbers when they are all selected within the Sequence. This is a regression from 4.19.2 (CL-4033788). This issue was repo ...