The Event Driven Loader checkbox is unchecked (false) by default, however attempting to click it does not set it to checked (true). Attempting to set s.EventDrivenLoaderEnabled=True in the DefaultE ...
In 4.14 Preview 1, assets imported from Blender 2.77a flip material elements, causing materials to appear incorrectly once placed in level. Regression (yes) issue (does not) occur in 4.13.2 ...
One-time crash occurred when changing the color value in the Color Picker for a variable. So far I have not been able to reproduce this issue again. ...
If the project's file path contains a space, attempting to generate project files fails because the file path does not preserve quotes. UnrealBuildTool Exception: ERROR: Directory '/home/doug/Docu ...
When trying to bulk export FBX assets networked drives don't appear in the dialogue window. *The user has noted that networked drives do appear if you export a single asset.* ...
The actor position node no longer returns the actor position for the decal actor. ...
Feature is not working. Might be good to make some kind of unit test in the future. ...
In GPUSkinCache, based on the conditional expression:if (CacheCurrentFloatOffset + NumRWFloats > (uint32)GGPUSkinCacheBufferSize) { // Can't fit this INC_DWORD_STAT(STAT_GPUSkinCache_SkippedFo ...
Effects Quality settings within the device profiles, or even set in the .ini file seem to be ignored. Even when you're calling sg.effectsquality in the console command, it's ignored. The only way I ...
Launcher build ships with VulkanRHI Android binaries but do not seem to support Vulkan on Android from the launcher build without source. ...