Ray tracing shadows prohibit the subsurface color to show through the object

UE - Graphics Features - Lumen - Apr 6, 2020

Ray tracing shadows prohibit the subsurface color to show through the object. ...

Hide/Unhide Bone by Name nodes have tooltip typo

OLD - Anim - Jun 22, 2020

The Hide Bone by Name and Unhide Bone by Name nodes have typos in their tooltips. "Compared" is spelled as "compoared" ...

Cannot paste emitter overview node after it has been cut with ctrl+x

UE - Niagara - Mar 20, 2021

When pasting an emitter from a copied overview node, only the node is pasted, and it relies on duplication of the emitter to do the actual copy. When cutting a node we delete it, along with the emit ...

GI bounces missing from static SkyLight.

UE - Graphics Features - Sep 23, 2021

Potentially missing lightmass path for skylight that needs to imitate the static directional light GI solution. ...

iPhonePackager code signature not supported by iOS 15

UE - Platform - Mobile - Sep 27, 2021

Editor Crashes when copy/pasting an emitter in the Niagara timeline

UE - Niagara - Feb 8, 2023

When creating the emitter's track widget we search for the stack view model's root entry, but the stack view model pointer is null, so we crash.  ...

Navisworks - Crash exporting high poly density terrain geometry

UE - Editor - Content Pipeline - Datasmith - Exporters - Dec 4, 2023

When PackedLevelActor is placed across navtiles, navmesh is incorrectly split and generated in navtiles

UE - AI - Navigation - Feb 28, 2024

When creating a PackedLevelActor by packing multiple StaticMesh, the navmesh isn't generated correctly on top of it. In detail, navmesh is generated by splitting on navtiles. This is probably due to ...

Crash when after playing media that requires a different conversion shader

Media Framework - Sep 24, 2016

The pixel format conversion code in MediaTextureResource is currently reusing the global bound shader state for different pixel shaders. This is not supported. There needs to be one shader state per ...